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Events at Lucky Ju Ju and NBAM |
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Written by Graham Jupp
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Wednesday, 29 November 2006 |
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Michael Schiess informed me of the following public event at the Lucky Ju Ju and Neptune Beach Amusement Museum in Alameda, CA. "NBAM's Lucky Ju Ju will be celebrating it's 4th Anniversary and starting it's 5th year on December 31st, 2006. Come help us ring in a New Year and play pinball. The Lil' Ju Ju Mobile Pinball Museum will make a special appearance and many Guest Celebrities have promised to show up. It will be a special night as we go from 6pm 2006 to 1am 2007." See www.nbam.org for more details. The Lucky Ju Ju will also play host to a new art show entitled "American Carnival Portraits" featuring photography By Linda Kramer www.lindakramerportraits.com . The show runs from December 1st to January 2nd, 2007. Venue location is as follows.
Neptune Beach Amusement Museum’s The Lucky Ju Ju Pinball Art Gallery 713 Santa Clara Avenue Alameda, Ca 94501 USA
Visit www.ujuju.com for more information. |
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Last Updated ( Wednesday, 29 November 2006 )
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Written by Graham Jupp
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Wednesday, 08 November 2006 |
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From a few feet away the Global VR Ultrapin could easily be mistaken for a genuine pinball table. It's not until you step closer that you realise the cabinet houses a virtual pinball table with the tradtional play field replaced by a 32-inch 16:9 flat monitor. The machine is able to emulate several different real world tables including classics such as: Medieval Madness, Black Knight 2000, Fathom, F-14 Tomcat, PinBot, Eight Ball Champ, Attack from Mars, Strikes and Spares, Firepower, Funhouse, Xenon and Sorcerer. Ultrapin initially comes with 6 tables with others available as an addon pack. One of the key features of the Ultrapin is its ability to process real world forces via its "U-Shock" board. This allows you to interact with the table by pushing and knocking the cabinet which in turn effects the movement of the ball. Whilst the Ultrapin is not cheap at a rumoured US$6500 it will certainly be far more economical to run compared to a traditional pinball machine. No longer will your investment require constant costly servicing as is the case with its real world counterpart. Traditionalists may shy away from this new technology but its hard to deny that the Ultrapin will likely introduce pinball to a whole new generation of players, and that can't be all bad. More info available at GlobalVR |
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Last Updated ( Wednesday, 08 November 2006 )
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Reverse slope basements in Future Pinball |
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Written by Graham Jupp
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Monday, 30 October 2006 |
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"Rickula" from over at the Future Pinball forums has come up with a way to implement reverse sloped basements in Future Pinball. This opens up the way for recreations of classic tables such as Haunted House and is big news for the FP community, at least in my opinion. Read the forum thread and add your own remarks here: www.futurepinball.com/forum/viewtopic.php?t=2018 |
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Last Updated ( Monday, 30 October 2006 )
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Future Pinball update 1.6b |
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Written by Graham Jupp
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Monday, 30 October 2006 |
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Hot on the tail of Future Pinball's latest update last week comes yet another release taking the version number to 1.6b.20061029 . This one should keep owners of older video cards happy as it includes a fix for none shader compatible cards. Chris says, "I've uploaded 1.6b.20061029 which contains a non shader dmd object, some fixes, some new hole models (for the em kicker) and other changes". Visit www.futurepinball.com for the latest update. |
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Last Updated ( Monday, 30 October 2006 )
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Unannounced feature in Future Pinball |
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Written by Graham Jupp
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Tuesday, 24 October 2006 |
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"Larsboy", an avid table designer and active member of the Future Pinball Forum noticed a new addition in the manual that went unmentioned in the release notes of the latest Future Pinball release. The unannounced feature is the ability to create balls of varying colours (although it seems only metallics are possible) MyKicker.CreateBall 255,0,0 creates a red ball. MyKicker.CreateBall 0,255,0 creates a green ball. MyKicker.CreateBall 0,0,255 creates a blue ball.
Naturally you can also create other colours by adjusting the RGB values. However it is still not possible to create a white ball with 255,255,255 as it is just seen as having no colour at all and thus is simply rendered silver.
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Future Pinball Update Released |
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Written by Graham Jupp
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Sunday, 22 October 2006 |
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Future Pinball (the amazing free pinball editor/engine) has just received a very welcome update, the new version is 1.6.20061022 and highlights include a new DMD manager complete with bitmap font creator, support for 16:9 aspect screens, GLSL Shader Support, Enamel Mapping option to Surfaces, Light Image support, dirty ball texture, Ball against Ball Hit sound effect, 50 New and Improved Models, Motor Power and Damping properties to the spindisk object, Support for TrackIR head tracking unit (WOW!) plus many more bug fixes and additions. The downside is the new version requires a Video card with GLSL Shader support. Anything less (and including) a Geforce 4 will not work, the price of progress I guess. Get the updated file at www.futurepinball.com . Those of you with a Torrent client installed can join the torrent and help take some of the load off of Chris' server by seeding for as long as you can, even a few hours of seeding will help out.
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Last Updated ( Tuesday, 24 October 2006 )
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Kevin Tiell Photography Show |
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Written by Graham Jupp
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Sunday, 22 October 2006 |
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If you enjoyed my recent interview with Pinball Photographer Kevin Tiell you may also be interested in his latest exhibition. Kevin's incredible Pinball photographs are now on display until October 31st at the Geras Tousignant Gallery in San Francisco, California USA. More information on the event can be found at www.gtfineart.com and Kevin's own website is www.kevin.tiell.com |
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Last Updated ( Sunday, 22 October 2006 )
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Time limits for downloads |
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Written by Graham Jupp
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Sunday, 22 October 2006 |
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Unfortunately my host has decided to implement some restrictions on my server which are causing issues with downloads.A time limit of 60 seconds now applies for file downloads. Unless you are on a fast connection and can get the entire file within this time limit then you will not be able to download a complete file. Apologies to those of you on dialup and even some slower ADSL connections who will have problems with this restriction. I am currently working on ways to get around this issue and hopefully full file access will be restored to all users soon. If you are unable to complete a file, please do not keep trying with the same file over and over again as this only uses up bandwidth for others and its unlikely you will get the file if it isn't successful the first time. Try a smaller file instead.
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Written by Graham Jupp
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Tuesday, 08 August 2006 |
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I recently had the pleasure of interviewing Pinball Table Photographer Kevin Tiell after viewing some of his incredible macro images, read about the techniques Kevin used in creating these wonderful photos. |
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Last Updated ( Tuesday, 08 August 2006 )
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